Monday, 7 December 2015

7 UNIQUE FEATURES OF E-COMMERCE

Seven Unique Features of E-commerce

1. Ubiquity
The traditional business market is a physical place, access to treatment by means of document circulation. For example, clothes and shoes are usually directed to encourage customers to go somewhere to buy. E-commerce is ubiquitous meaning that it can be everywhere. E-commerce is the worlds reduce cognitive energy required to complete the task.
example:Ubiquity is the state of being very widespread or seeming to be everywhere at once.the state, fact, or capacity of being, or seeming to be, everywhere at the same time.

2. Global Reach
E-commerce allows business transactions on the cross country bound can be more convenient and more effective as compared with the traditional commerce. On the e-commerce businesses potential market scale is roughly equivalent to the network the size of the world's population.
exampleGlobal Reach Business Solutions is on your side to face the new economic global challenges and integrate Business Intelligence. To that end, a structured methodology in line with your corporate strategy will be implemented to improve your competitive edge.

3. Universal Standards
E-commerce technologies is an unusual feature, is the technical standard of the Internet, so to carry out the technical standard of e-commerce is shared by all countries around the world standard. Standard can greatly affect the market entry cost and considering the cost of the goods on the market. The standard can make technology business existing become more easily, which can reduce the cost, technique of indirect costs in addition can set the electronic commerce website 10$ / month.
example:The Universal Standards for Social Performance Management "Universal Standards" is a comprehensive manual of best practices created by and for people in micro finance as a resource to help financial institutions achieve their social goals. The Universal Standards manual contains an introduction to the Universal Standards, as well as all standards and essential practices:

4. Richness
Advertising and branding are an important part of commerce. E-commerce can deliver video, audio, animation, billboards, signs and etc. However, it’s about as rich as television technology.
example:
  • (uncountable) The state or quality of being richrichdom.
  • (ecology) The number of types in a community.
  • (countable) The result or product of being rich.

  • 5. Interactivity
    Twentieth Century electronic commerce business technology is called interactive, so they allow for two-way communication between businesses and consumers.
    example:
    - Excellent example of storytelling and examples using simple interactions. Authored in Articulate Story line
    Interactivity that illustrates how learning can reflect on-the-job skills; this course was a winner of the Interactivity Shootout at Training 2011, created by Allen Interactions
    Launch the "Interactivity Sampler" to examples of games, scenario-based simulations, discovery exercises, click and label, etc.

    6. Information Density
    The density of information the Internet has greatly improved, as long as the total amount and all markets, consumers and businesses quality information. The electronic commerce technology, reduce the information collection, storage, communication and processing cost. At the same time, accuracy and timeliness of the information technology increases greatly, information is more useful, more important than ever.
    example:
    which shows the percentage of all distinct values for a field in the
    table compared to all the distinct values for that field in the entire data model. It is
    only relevant for key fields since they are present in multiple tables and do not all
    share the same value.
    - can be used to easily spot problems in key field
    associations.
    -     For example, when the combined total of subset ratios for multiple
    tables is 100 percent, this may indicate that there are no matching keys between
    these tables.
    7. Personalization
    E-commerce technology allows for personalization. Business can be adjusted for a name, a person's interests and past purchase message objects and marketing message to a specific individual. The technology also allows for custom. Merchants can change the product or service based on user preferences, or previous behavior.
    example:
    - There are endless Personalization activities you can implement with Personyze. Below you will find a few examples of popular personalization activities that are easy and fast to implement with Personyze. All require zero IT involvement or technical knowledge and can be implemented within just a few minutes. contact us or request a free demo to get practical tips and suggestions on how you could personalize you own site.

    The seven unique features have its own function but also have disadvantages in this website. The seven unique features most in this website is no problem, but the information density has some disadvantages and it's one of the seven unique features. Information density is the function of information to the Internet and the web site can be the total amount and all markets, consumers and enterprise quality information. At the same time, accuracy and timeliness of the consumers can know this website information. But the website in this regard is poor because of its language in this website is insufficient and even only a language so easily lead to consumers in the shopping website will be very troublesome, even if consumers do not understand the language may be to give up on this website shopping and even lead to this site is less and less people browse or buy. For example in this web site to buy clothes but the browsing process found that consumers choose clothes are not enough data to the customer cannot be assured to buy, so in this aspect of the problem should be properly modified and solve this problem. For example, should first website have a variety of linguistic choices can make different national consumers easily understand this website information easy to buy the goods. Then on the items, such as this site is selling the clothes should be more detailed write the item price, style, color and size, so that the customer more easy to buy. In addition, whenever new styles of clothing in the website promotion to the customer know.

    Monday, 30 November 2015

    THE IMPORTANTANCE OF ELECTRONICS COMMERCE IN BUSINESS

    E-commerce offers the most convenient way of selling and purchasing the products or services through the online store. Most of the people enjoy online presence since it is easy and convenient. People enjoy online shopping since it allows them to buy and sell their products from their home at any time. They can save lot of time and money by using the online store.  

    They provide purchasing with many options and also the transferring of funds is also quick. The consumers can easily locate the products by typing the products in the search engine and it eliminates the need of going out for the search of shops.

    All the physical stores need an initial investment to start their business, but E-commerce makes the process more economical. It doesn’t need a physical location to establish an infrastructure; a simple eye catching website to set up an online store can make the process much easier with lower costs. It also lowers the cost of inventory management system, since all the items are managed by a web based systems.

    Monday, 23 November 2015

    browser

    Computer program (such as Internet Explorer or Mozilla Firefox) that enables internet users to access, navigate, and search World Wide Web sites. Browsers interpret hypertext links ('hotlinks') and allow documents formatted in hypertext markup language (HTML) to be viewed on the computer screen, and provide many other services including email and downloading and uploading of data, audio, and video files. Also called web browser.


    Read more: http://www.businessdictionary.com/definition/browser.html#ixzz3sSBsoSc5

    INTER-NETWORK

    Internetworking is the practice of connecting a computer network with other networks through the use of gateways that provide a common method of routing information packets between the networks. The resulting system of interconnected networks is called an internetwork, or simply an internet. Internetworking is a combination of the words inter ("between") and networking; not internet-working or international-network.
    The most notable example of internetworking is the Internet, a network of networks based on many underlying hardware technologies, but unified by an internetworking protocol standard, the Internet Protocol Suite, often also referred to as TCP/IP.
    The smallest amount of effort to create an internet (an internetwork, not the Internet), is to have two LANs of computers connected to each other via a router. Simply using either a switch or a hub to connect two local area networks together doesn't imply internetworking, it just expands the original LAN.

    NSFNET

    The National Science Foundation Network (NSFNET) was a program of coordinated, evolving projects sponsored by the National Science Foundation(NSF) beginning in 1985 to promote advanced research and education networking in the United States.[1] NSFNET was also the name given to several nationwide backbone networks that were constructed to support NSF's networking initiatives from 1985 to 1995. Initially created to link researchers to the nation's NSF-funded supercomputing centers, through further public funding and private industry partnerships it developed into a major part of the Internet backbone.

    ARPANET

    The Advanced Research Projects Agency Network (ARPANET) was an early packet switching network and the first network to implement the protocol suite TCP/IP. Both technologies became the technical foundation of the Internet. ARPANET was initially funded by the Advanced Research Projects Agency (ARPA) of the United States Department of Defense.
    The Advanced Research Projects Agency Network (ARPANET) is a predecessor to the modern Internet. It was conceptualized in the 1950s, when computer scientists needed something better than the then available but unreliable switching nodes and network links.
    There were also only a limited number of large, powerful research computers, and researchers with access were separated geographically. The Advanced Research Projects Agency (ARPA) commissioned the development of an advanced and reliable way to connect these computers through a newly devised packet switching network, which was 

    HISTORY OF INTERNET

    The history of the Internet begins with the development of electronic computers in the 1950s. Initial concepts of packet networking originated in several computer science laboratories in the United States, Great Britain, and France. The US Department of Defense awarded contracts as early as the 1960s for packet network systems, including the development of theARPANET (which would become the first network to use the Internet Protocol.) The first message was sent over the ARPANET from computer science Professor Leonard Kleinrock's laboratory at University of California, Los Angeles (UCLA) to the second network node at Stanford Research Institute (SRI).
    Packet switching networks such as ARPANET, NPL network, CYCLADES,Merit NetworkTymnet, and Telenet, were developed in the late 1960s and early 1970s using a variety of communications protocolsDonald Davieswas the first to put theory into practice by designing a packet-switched network at the National Physics Laboratory in the UK, the first of its kind in the world and the cornerstone for UK research for almost two decades.[1][2]Following, ARPANET further led to the development of protocols forinternetworking, in which multiple separate networks could be joined into a network of networks.
    Access to the ARPANET was expanded in 1981 when the National Science Foundation (NSF) funded the Computer Science Network (CSNET). In 1982, the Internet protocol suite (TCP/IP) was introduced as the standard networking protocol on the ARPANET. In the early 1980s the NSF funded the establishment for national supercomputing centers at several universities, and provided interconnectivity in 1986 with the NSFNETproject, which also created network access to the supercomputer sites in the United States from research and education organizations. CommercialInternet service providers (ISPs) began to emerge in the very late 1980s. The ARPANET was decommissioned in 1990. Limited private connections to parts of the Internet by officially commercial entities emerged in several American cities by late 1989 and 1990,[3] and the NSFNET was decommissioned in 1995, removing the last restrictions on the use of the Internet to carry commercial traffic.
    In the 1980s, the work of Tim Berners-Lee in the United Kingdom, on theWorld Wide Web, theorised the fact that protocols link hypertext documents into a working system,[4] marking the beginning of the modern Internet. Since the mid-1990s, the Internet has had a revolutionary impact on culture and commerce, including the rise of near-instant communication byelectronic mailinstant messagingvoice over Internet Protocol (VoIP) telephone calls, two-way interactive video calls, and the World Wide Webwith its discussion forumsblogssocial networking, and online shoppingsites. The research and education community continues to develop and use advanced networks such as NSF's very high speed Backbone Network Service (vBNS), Internet2, and National LambdaRail. Increasing amounts of data are transmitted at higher and higher speeds over fiber optic networks operating at 1-Gbit/s, 10-Gbit/s, or more. The Internet's takeover of the global communication landscape was almost instant in historical terms: it only communicated 1% of the information flowing through two-waytelecommunications networks in the year 1993, already 51% by 2000, and more than 97% of the telecommunicated information by 2007.[5] Today the Internet continues to grow, driven by ever greater amounts of online information, commerce, entertainment, and social networking.